Wednesday, November 30, 2011

Kirby: Squeak Squad

I don't remember much about Squeak Squad, but I remember when I played it.

It was roughly into the second year of law school.  I had borrowed the game from a friend, and was deciding to play it while I got my oil changed.  I hate having my oil changed, from the cost of having it done, the fear someone will do something horribly wrong to my car, to the embarrassment that I, a normally competent human male, cannot change the oil myself.  But I am more terrified of having my engine explode, so here I was, ordering some horrible Burger King abomination and turning on my DS, for the SQUEAK SQUAD.  For an hour, I felt about as challenged from the game as I did using a free hand to move fries into my mouth.  When the car was ready, I saved the game, saw that I was already 35% complete, and said a silent prayer for the people that paid like thirty dollars for this shit.

And believe me, Squeak Squad is shit, for the same reason I can see why people hated Return to Dreamland for the Wii.  Both feature the same goddamned gameplay we saw since the NES days, and while I'm sure that's goddamned exciting to nerds who think retro by itself is somehow worthwhile, it's also snoozetown for me.  I realize I said in my Canvas Curse review that I liked Kirby because it was easy, but there's a difference between easy and easy.  Canvas, at least for half the game, was engaging, but not frustrating, new areas requesting perhaps a few seconds of your brain farting a synapse before proceeding.  There is literally nothing engaging about Squeak Squad if you have ever played a traditional Kirby side-scroller.  Or hell, any side scroller.  Hell, have you ever just held a game boy in your hands?  Congrats, you can probably beat Squeak Squad.


The apparently element of "challenge" is that to fully clear a stage, you need to grab treasure chests.  However, the title bad guys also try to grab it, which means you have to complete some pathetic puzzle and/or fight a mouse boss.  The mouse bosses are sort of fun, but a problem exists in that there are literally only 4 main baddies in the Squeak Squad, and no, their fighting tactics do not change at all.  There is strong guy, ninja guy, mouse in saucer, and main mouse and I don't even know if you fight the main mouse until the end so let me amend my statement to only THREE main baddies.

BISHY SQUEAKY SQUADUU ^_____^ COPYRIGHT FAT GIRL 2009 DO NOT STEAL



I actually visited the wiki page for the game to see what I could remember besides "stupid easy" and "fight the same 4 bosses for treasure chests."  Wikipedia told me that there are apparently modifications to your powers that drastically change how they work.  I DON'T REMEMBER THIS.  Like I think there was a UFO power, but otherwise the gameplay was completely forgotten to me.  I'm generally not one to completely forget something I played to near 100% completion, so I'm going to make a safe bet and assume that the modification powers were both really poorly implemented and completely unnecessary to completion aside from those areas that forced you to use them because we all like that riiiiiight?

Jesus what else am I supposed to say here.  This is not a game, it is a nap simulator with fucking rats and memories of burgers that upset my stomach and my own failure of masculinity.  Do not play this.  Just play Kirby Superstar or OH NO WHAT AM I SAYING END TRANSMISSION

Tuesday, November 29, 2011

Kirby: Canvas Curse (2005)

I really like Kirby games.

For me, Kirby has always been the perfection of "casual action."  You don't play Kirby to be stressed out, but instead to get slackjawed and murder waddle-dees or some shit.  There's that pink puffball, wonder what wacky adventure against dark matter or another forgettable monster boss he's going to get into.  Oh great, got the sword ability, time to beat the game.

With that purpose of these games in mind, it makes sense why so many Kirby games seem to revolve around villains gimping Kirby in one way or another.  We, the audience playing, don't want to be concerned with a whole lot of unrealized potential in our playing, so thank you Dark Poopsock for making Kirby into a golf ball now I just have to hit him into holes.  Oh great, Kirby is yarn, so much for worrying about copy abilites and and floating, wow these graphics are soooo preeeeettyyyyy.  So on and so forth.  The day that Kirby has upgrade points and combo actions is going to be the day we see a massive commercial failure for HAL.

So roughly six months after the DS launched, we got Kirby: Canvas Curse.  A villain transforms Kirby into a literal ball, and HE NEEDS YOUR HELP.  No, don't touch those complicated buttons or d-pad, this is stylus only.  Just lay the DS down on your desk, and use your free hand for some cookies or something.  Aw yeah.

The big control scheme in Canvas is that, as Kirby is a ball, he cannot move on his own.  You can make him dash by tapping on him, but more convenient and versatile is the ability to use the stylus to paint lines on the screen, which Kirby can ride upon, regardless of height or angle.  The only limitation is that you have a limited paint gauge which refills when you're not drawing, but you will virtually never be in danger of running out of paint unless you're making Kirby ride up 30-feet phallic symbols (hint: this is the best part).  There are also enemies, but they  can be simply tapped on to stun for easy pickins' by Kirby, so they exist entirely as moving power-ups.  Unfortunately, all ability changes do is replace your dash ability with some other sort of vague mobility power that you use maybe two or three times in contrived puzzle sections, some of which involve you not being about to use your paint ability.  I could give you a precise rundown of every ability in Kirby Superstar, but I cannot remember what any ability in Canvas Curse does.  Maybe fire gives you a horizontal fireball??  Ultimately, running completely contrary to previous Kirby games, powers are too lame and useless that unless the game forces you to grab one, you're going to be best off with regular Kirbs.  What a depressing situation!

On the other hand, the painting ability is a wonderful.  Almost all DS games with lots of touchscreen control are pretty awful, or at best suffer in quality due to said touchscreen gimmicks.  Canvas Curse, especially for being released so early in the DS's lifecycle, has the perfect sort of touch control, with only a few points  where I recall going "I didn't touch the screen I did not this is bullshit."  For like half of the game it was like being on a magical cruise where despite some kind of obnoxious guests and a table with a short leg, you still loved every minute.

But then you slowly realize that, while the sights are magical, it's all sort of the same sight and why am I on this boss minigame again.    The touch control is great, but when the entirety of your roughly 8-10 hour gameplay revolves around "draw line, watch kirby roll on line, occasionally draw other line to block enemy shot," boredom crawls in and will not leave your basement.  The environments do basically nothing to liven things up, with you visiting thrilling locales such as "ice stage with ice spikes that fall from ceiling" and "fire stage where lava rises from the floor."  The game rarely adds anything to spice up the formula, so you're stuck gawking at the touchscreen and little else.  There are collectable medals and time trials and "conserve your paint meter" trials, but winning the trials are largely a matter of trial and error, with the hardest stages forcing you hope the camera doesn't lurch out of control and cost you another restart, which I guess invalidates my previous complement about the regular game not having any control issues.  The unlocks are mostly total garbage, with the best things being a few extra stages and having balls of King Dedede and Metaknight, the latter could be fun to play around with if the stage design wasn't so goddamned boring in the first place.

Canvas Curse isn't a bad game, and in the context of a stylus-only near launch game for the DS, it's also pretty good.  Unfortunately, there just wasn't enough content to manufacture a great title.  Would Kirby find his way and not release a game that I had to add a million provisos to?

Eventually.

Saturday, November 26, 2011

So is today wacky opposite day in game reviews

Here's Tim Rogers utterly giving up and doing his best to emulate garbage game review language and getting pageviews via trolling about Skyrim in the most mundane way possible (link omitted because god damn if I'm going to give more ad revenue to that chucklefuck and Kotaku).  Can you tell the stylistic differences between his review and Lisa talking about video game cereal???

(no, you can't, you stupid, stupid man.)

And meanwhile, TheBestGamers, who have previously done some of the most obnoxious, hackneyed, and poorly over the top troll reviews, come out with basically the perfect denunciation of Minecraft and what a piece of garbage that game (and its creator/community/illusion that Minecraft is any more legitimate of a form of gaming than Angry Birds or Zynga) is.



Earth is weird.

Tuesday, November 22, 2011

Slasher Big Battel: Hell Night (1981) vs. Black Christmas (2006)

So here's the story of two slashers that almost made the grade.

Hell Night certainly starts off like it's going to make that grade.  The first half of the movie, establishing the plot of a frat/sorority combo hazing initiates by making them stay in a mansion that was the scene of a family massacre, is great.  Most characters are likeable, nonstandard types who speak dialogue that is fairly clever, sets are appropriately spooky, and there's an undercurrent of suspense deep enough that you almost don't mind that nothing in the film has happened for like 45 minutes.  After all, they've gotta have some pretty spooky scares and satisfying kills lined up in their coat pockets, right?

It's at the 45 minute mark, when stuff occasionally starts to happen, that you notice a certain problem with this film.  You know those scenes in famous horror movies when a victim is slowly moving down a hallway or staircase, the camera slowly tracking behind them as they take one small step after another, and you're left wondering what's going to happen, and then AGGGGGH????  Imagine that, except it's happening every scene and usually leads to nothing happening.  This isn't even an exaggeration.  No staircase, hallway, or hedge maze is safe from 5-minute walkthroughs of agony where the character steps, turns their heads, steps again, pretends to be scared about something we don't hear, steps again, and GOD IT IS JUST A STAIRCASE CAN YOU PLEASE JUST WALK DOWN IT MORE THAN A STEP A MINUTE

I understand the "reasoning" behind the decision.  Hell Night really wants to bring in an element of Gothic horror, in the grand scheme of Byron, Dark Shadows, and a million other films about people wandering around in spooky houses with vague dreads skulking about.  The director even has everyone wearing (i mean aside from the token slut but who cares) period clothes in some effort to trick our minds into thinking that it's perfectly okay to have a 4 minute cave exploration that is literally just two corridors filmed at different angles over and over again.  But there's a fine line between "classically raising tension" and "clearly just trying to pad film length because if any of these people moved at normal speed we'd have been finished with this shit thirty minutes ago."  In other words, if you're going to meld traditional slasher style with something out of a forgotten Vincent Price film, you actually need to include some traditional slasher style in your idiot soup.

It also doesn't help when the primary party in all this wanderdashery is Linda Blair.  I mean Linda no disrespect, but holy god I hope that her acting fee wasn't the reason that the sfx budget in this film is limited to "fake stabbing pitchfork and dollar store monster mask."  Every other actor is clearly enjoying themselves in the picture, but Linda clearly hates everyone and everything around her, viewing the film as just another paycheck summoned from the wailing of a thousand nerdy fans of the Exorcist.  And the only thing to distract us from a chubby 30-year-old pretending to be a sexy coed are slow walks and probably the lamest death scenes imaginable.  Granted, 1981 and everything, but the murders just feel like afterthoughts: "oh no something scary guess I should get my neck snapped or something."  Worse is the fact that deaths somehow get progressively lamer, going from workmanlike beheadings and stabbings to "get bonked off camera" and "most unsatisfying defenestration ever."

If it sounds like I hated Hell Night, that's not true!  I'm hurt by it, since the first half is so goddamned good and spooky and fully deserving of the hype people seem to set towards it, but then the second half devolves into some sort of weird parody of what was excellent before.  Don't do that, films.  My heart, she holler.

Black Christmas, on the other hands, seems to exist purely as the least hype movie in existence.  Critics hated this movie with a white hot passion, and pretty much everyone seems to have followed suit.  I can virtually guarantee that, after watching the remake of one of the grandpappys of slashers, that most of these people just read a summary of the original film and decided that REMAKE EQUAL BAD ARRRRRGH.  Black Christmas is not a great movie, but lumping it in with shit like "Anything from Platinum Dunes" just shows how banal and uneducated most critics are about horror films that aren't presented as some GENRE DEFYING MASTERPIECE.  Let's be clear here.  Anyone who started their review with some adulation of the original are talking out of their butts.  The original Black Christmas was a massive inspiration for alot of movies I love, but taking it on its own merits, there's so many goddamned problems with this movie.  Bored actresses, boring deaths, scenes that go nowhere...wait.  Let's not talk about this anymore.  I feel weird.

What I find so weird about reviews trashing the remake is that they generally treat the film as basically identical to all the other horror remakes released at the time.  You know the type: PG-13, a completely soulless plot where like 3 people get killed, an unceasing feeling that your life is slowing draining out as you watch some CW actress run down another corridor.  While Black Christmas has significant issues, being a pale cookie cutter remake is not one of them.  The plot operates fast as hell, there's a genuinely funny black humor throughout, and while not especially gory, it gets the job done.  The actresses are still CW garbage, but the movie rightfully notices this and thus paints them all in as unflattering a light possible.

Black Christmas is not really a good movie.  The plot is occasionally too ridiculous for its own good, and there's roughly thirteen subplots that seem to go absolutely nowhere since it's basically impossible to identify any of the actresses among each other.  Making actresses unlikeable still doesn't really help with their lack of acting chops, and there's tons of confusing offscreen deaths that ruin the flow of the film.  Still, considering it was made during the second half of the 2000s (destined to be known as possibly the worst time for horror since the 1910s), whatever.  Go watch it on comcast on demand.  It's FREEEEEEEEEEEE.