I'll be honest. I fucking love killing robots, to the point that it's a nonsexual fetish for me. Like most fetishes, this thing can be traced to my childhood. I had seen roughly 20 hardcore violence horror films before I saw Batman: The Animated Series's "Heart of Steel" (THANKS DAD), but its violence has always stuck through to me. For those that don't have an encyclopedic knowledge of Batman cartoons (shame on you), the two-parter episode revolved around a HAL facsimile who wanted before logic and order for Gotham and blah blah blah.
What's important is that the evil computer fashioned various duplicates of important citizens, all of whom attack Batman in the climatic confrontation and are gruesomely dispatched. And by gruesomely I'm not exaggerating, the writers clearly relished getting around cartoon censorship by murdering robots instead of humans: the robots are exploded, violently electrocuted and then exploded, and in the case of a Marylin Monroebot (I wish I was joking), crushed under an elevator, but not before the force of the elevator cracks her neck to a 90 degree angle.
again, this was at a time when a bad guy actually getting a shot off with a (non-laser) gun was considered PUSHING THE LIMITS, so witnessing this on tv did a fair number on my brain. I started to give extra credence to games that gave me unrestricted robogenocide, even if they were terrible. I...I once tried to argue that the Terminator 2 arcade game was good.
The point is that like how SOCIALLY ENLIGHTENED game critics will slobber all over a browser clicken on texten game because half of the choices turn you into a transgendered lesbian, I feel like my own personal predilections hamper me from honestly reviewing a game that features more exploding-robot-heads-per-minute than any other. But the fact that all the reviews I've seen on this game were either the troglodyte "GRAPHICS GOOD FUN" variety or some four-part attempt to talk about how "cyborg queer theory" factors into the game, I have to give this a go.
First off, the plot who cares about the plot. Binary Domain is basically someone trying to mimic a hideo kojima plot while respecting the player enough to try to do it in five minutes or less cutscene chunks, which is to say it's a massive disaster but at least it's not a boring disaster like kojima's shit. There's robots everywhere in futureland, you're part of some anti-advanced-robot multinational task force, and oh no someone is making robots that look like humans in neo-neo-tokyo. Specifically, you're some awful american white dude archetype whose only defining character traits are that he REALLY hates robots and that he has yellow fever. The supporting characters could have been more, but thanks to the game's laughably bad interaction system (more on that later), most of them are just somewhat creative nationalistic stereotypes, such as Hot Asian Sniper and Butch As Hell British Explosives Lady. Except for Bo.
Jesus christ, Big Bo. I found it sort of surreal that someone attempted to do a social justice positive critique of this game, because holy shit I'm sure there are more racist portrayals in video games but I'm having trouble at the moment because jesus look at that name BIG BO BIG BO BIG BO
he also has a permanent bugeye thanks to superior graphics |
But like I said, plot in a game like this doesn't matter, what matters is the gameplay and most of the time it delivers in a way I've only seen in a few games.
85% of non-boss encounters in this game work basically the same way: you and your two chosen comrades versus about eight to twelve robots that look like the soap sculptures with a million vertices from Will Smith's I, Robot. First off, you tell your comrades to stay the fuck back because friendly AI is unbelievably useless and only good at stumbling into your gunsight while you're firing full auto and using up your limited supply of magical revive packs. But once your idiot teammates are locked in the attic, the magic begins.
The big thing about Binary Domain's robots is that they feature actual "location based damage." I know, 99% of the time when games use this word, it means "leg shots do less damage and headshots are lethal," but holy shit what you hit actually matters here. Shoot a robo-leg enough times, and eventually it explodes so they crawl after you, terminator-like. Shoot a robo-arm enough times, and it'll have to switch weapons to the OTHER arm!
But the head. Oh, the head.
what you should be doing the entire game |
If you destroy a robot's head, it'll suddenly turn its comrades, who in turn will instantly turn on this headless traitor. I don't know if it's just me, but the joy of seeing seven other robots immediately stop shooting at you to awkwardly fire at decapatron never ever got old. The best part is that headless robots will fight each other if there's none left, so most of my fights ended up in a sort of slap fight you'd see in a Tool video, sans 6 video filters.
Occasionally the game tries to "switch up" this winning formula, either by throwing you against some dumb bullet sponge miniboss or asinine vehicle section, but you're never pulled away from the essentials for too long. It's also nice (and maybe a little sociopathic) to say that at no point does the game decide you have fought enough robots and now have to fight EVIL HUMAN BADDIES.
THIS IS YOUR GOD |
This might sound like faint praise, but I genuinely admire how the game simplifies everything that isn't shooting robots, so you can always go back to shooting robots. There's a way to upgrade your stats and guns through purchasable nano things, but the game throws so much dosh at you that you never have to choose what to get, it's pathetically easy to min-max upgrades, and even if you're too lazy to do that, the bonuses provided are minimal to the effect on the game. The guns themselves are either your massively overpowered assault rifle, your infinite ammo pistol that's surprisingly decent, and an assortment of forgettable firearms that you can use up and forget. You have a trust system with your teammates, but I realized pretty much immediately that the key to maxing trust was just to blindly agree with whatever they asked, and once again the effect of trust has zero effect aside from plot shit (and what do we say to plot, kids). There's some voice command option, but it's absolute shit so you'll turn it off immediately. The collectibles are so negligible even I didn't feel obligated to look for them,
No, Binary Domain understands me. It knows I hated all that decision-making and talking plot garbage from Bioware and "smart FPS games." It gets that if you can't write a good plot, just make it dumb as possible, that cutscenes exist only to be ludicrous sci-fi watchwords, that when the endgame arrives with the expected twist parade, it should not take pride in its facile surprises and instead just throw a giant robot dog at me. Binary Domain is good because when you shoot the clunky cylinder-shaped robot transport crafts while the robot is still attached, both the craft and robot will spin in the air a little bit before violently crashing into the earth, and there's nothing preventing you from doing this over and over again.
now take bo's hand, and enter a happier place